Wednesday, January 02, 2008

My Life with Games: Introduction

Note: In light of the New Year, I was giving consideration toward a kind of retrospective, maybe a word or two about where I've been yielding to more recent exploits - something like the traditional Christmas letter.

I realized that there's more here.

Something about where I have been has recently been nagging at me; I am at a crossroads, and taking my life's work further means an exegesis of my past pivoted around a central point, in this case, games.

There are many stories to tell, all for different reasons, all contributing to the person I am now and what I can be in time.

I hope you enjoy these memories - this is the first in a set I hope to expand as the year plays out.

 

January 1990

I am nine years old.

It is cold, but very little of me – save the tops of my ears – seems to care. I am on a mission at the back of the playing field. I am in fourth grade, and in my hastily-assembled kit bag are the gadgets of high-tech spydom. A stocky, blocky semi-automatic pistol. A grenade. A basically-round thing that’s supposed to be a tracking device. Even a little listening device that goes in my ear.

The devices are all made out of construction paper. The gun is purple. The grenade is yellow. The bag is constructed from two sheets of paper stapled hastily together on the edges. This departure from reality matters little to me.

I have discovered Covert Action, a game developed by Sid Meier and released earlier in the year on those big floppy five-and-a-quarter discs. I am acting out the game. It is spying, surveillance, and sabotage, all for the good of the free world.

I am at that critical age that homogenization gives way to the diversity that will define subgroups in later years. We are giving way from being "just kids" to being kids in one group or another. This type of child, or that type of child. Readers, athletes, debaters, scholars, troublemakers.

I don't know what I'm becoming. I am aloof, almost deaf in a way. A year ago, I was running around the playground with my arms outstretched, channeling my innate desire to fly. The slipstream wind over my hands was almost enough for a breath of barely-discernible lift, and with that buoyancy, I fancied being sustained, weightless, forever.

At nine years old, I have a vague sense that, as a child of my age, that sort of behavior is unpopular, even touching the tangent of the symptomatic. My mother and father fight about money, about work, about time. I feel a desire to stay disconnected from their worldly problems, but I am losing the earliest comforts I had - I can no longer fly.

I turn toward video games, by no means a new pursuit, but one recently having gained some social prominence through the development of new VGA graphics, and so, for being there when the need arose, I settled into the simulations of the surreptitious, the underhanded, the camouflaged.

I would become a spy.

One student - Matthew - stays with my evolution. He watches me cut my functionless gadgets from multicolored paper. He listens as I outline plots against world targets, fed by descriptions of nefarious shadow organizations.

And, at his most devoted, Matthew faithfully tags along. Along to the playground, along to the playing fields. We imagine stalking targets in the sewers as we walk in the shadow of the bleachers. We climb fences and pretend to jump building rooftops in pursuit of shadowy masterminds.

Not one tracking device beeps. No grenades explode. I do not shoot any bullets from my gun, because it isn't real. We don’t know how to make guns that shoot. We are children.

But something sticks, something at the core of what we imagined we were. Maybe someone saw us. Maybe Matthew talked - certainly a punishable offense in the clandestine service - but word got around.

I know this, because it is January, 1990, and there sits atop my desk a rolled-up tube of red construction paper. I did not put it there. Matthew did not put it there, yet there it sits. It is adorned with the letters TNT - a child-sized stick of trinitrotoluene. Dynamite. Somebody had made pretend dynamite, for our pretend game.

Someone else wanted to play, too.

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